January 13, 2022
For Multi-Hyphenate Designer Alex Proba, No Surface Goes Untouched
When did you know you wanted to become an artist and how has your idea of what being an artist or designer means shifted over the course of your career?
That’s a long story, but basically, I grew up in a household that was more focused on science—both my parents are doctors, my brother’s a dentist, and art or design wasn’t big in our family at all growing up. So in my head, I was always thinking of becoming some kind of doctor. I went to Ohio in 11th grade for an exchange program and that’s when I realized that design and art can be something more than just a hobby.
I got lucky with the family I was staying with, the mom used to be a designer at DKNY and they were super big into art and going to museums. Going back to Germany, I actually ended up in dentistry school as planned. While doing that, I began questioning my life choices in a way and secretly applied to design and architecture school where I did a dual study in graphic design and interior design. And once I got in, that’s when I told my parents and then I just went from there and finished school in Germany, then worked in London, Berlin, and then New York for architects before realizing architecture is not what I want to do.
So I went back to grad school for furniture and product design at the Design Academy at Eindhoven. Afterward, I went into graphic design and branding and worked for design agencies, like Modern New York before joining the global brand design studio at Nike. My personal studio was a side business. It wasn’t until 2018 when I decided to choose my personal life and my studio as my priority. And that’s when I went full-time doing my own thing.
It seems like you have your hands in a little bit of everything and your practice truly spans all scales. Can you describe your creative process and how your practice has come to embody so many different ways of creating?
Just because I did so many different things in terms of studies from, interior architecture, graphic design, and branding, as well as product design and furniture, I think doing and being interested in all these things plus having the personality of just getting bored really quickly. I never say no to types of projects that I’ve never done before.
Like the first time Dropbox asked me to do a mural for their office HQ in New York, I had never done a mural before that or even much painting. And I was like, “I don’t know how to do it, but sure, why not?” So I approach every project like that. And I feel, if you can do one thing, you can do the other, or you can at least figure it out. And if not, and you fail, that’s not a really bad thing because you learn from failure. Failing is the only way you move on.
So having the experience in both spatial and 2D thinking, helps because I can visualize things from tiny computer graphics to big murals without having to change my process much. Everything starts at the small-scale computer level for me as a graphic designer would start. And then the actual analog part or the painting part or whatever that part is, happens after the digital.
I feel like in your practice, no surface is off limits for your designs and patterns. Do you have specific types of surfaces or objects you haven’t worked with yet, but want to in the future?
I think even though I didn’t have a business plan, or something planned out in terms of where I wanted to be each year, I have a bucket list of projects I really want to do at some point in my life. But they’re all over the place. I mean, pools were long on my bucket list where I wanted to do a pool so bad, I was just waiting for that opportunity for it to happen, and it happened, and it’s great.
I think one of the big things that I want to do that I always think about is to design, like, a Proba House almost where every surface is touched by me from doorframe to door handle to window frames or whatever it is. I’ve done courts but not basketball courts or tennis courts so that’s on my list, as well as kid’s playgrounds or even a dog park.
Last year, we included some of your work in a feature on the Dreamscapes movement, where you worked with digital artists to create renderings of your products in these fantasy environments. What initially drew you to this method?
I think it’s a lot of things. I think one of the things was simply being a small business with limited space and limited funds like, it was like this new photoshoot kind of thing where you can show what you have designed, but also envision a space that you would be never able to rent. A space that doesn’t really exist and place the objects in those worlds. And I think that’s how it really started for me, mostly just being in a tiny studio in New York with the question, “Okay, how the hell do I even have a shoot right now of all these things?” Especially without even knowing if you’re going to sell any of those items.
And then there’s the second layer of being like, “Cool. Let’s design the spaces like your dream space for that product.” There’s something really nice about it. In terms of the Tomorrow Land sculptures I made for Design Miami last year, which are like these whimsical, Alice in Wonderland type things, putting the work into dreamlike spaces, is just perfect. It’s just a fun way to bring your work to life, even though it’s not real life. But you know that that real thing exists. So it’s like merging these two worlds.
What should readers be on the lookout from you in 2022?
I’m doing a mural for Louis Vuitton in the spring, which is going to be really fun. And then we’re doing a couple more pools, I hope. I did a small project with Samsung that I think we’re going to continue. And then, what else? A couple of gallery shows, one here in the U.S., one in Dublin. There’s a lot coming up.
Would you like to comment on this article? Send your thoughts to: [email protected]
What Will Our Virtual Reality Be?
The metaverse will be designed, but who will design it? And what will it look like?
Eugene, Oregon’s Hayward Field Puts Athletes on Center Stage
Portland-based architecture firm SRG Partnership has completely rebuilt the storied field.
Stratasys Envisions The Future of Fashion Through Direct-to-Textile 3D Printing
With support from research platform Re-FREAM, the additive manufacturing giant calls on top industrial designers to rethink everyday accessories with sustainability and inclusion in mind.